The grand opening of my blinds (for the first time in three weeks) was a short lived novelty as I am now preparing to animate episode II of George the Knight, forcing me to deny any source of natural light whatsoever. Thus completes my journey towards the dark side of animation. In relation to my puppets (i.e. George) I recall some enlightening words from a Chinese boy; 'First of all, keep him out of the light, he hates bright light, especially sunlight, it'll kill him'. Now, we all know what happened to Gizmo, and that is why the environment I create in my studio needs to stay absolute. Rule number one: you do not change anything on set, hence my compulsive necessity to block out the sun. Rule number two: you DO NOT talk about Fight Club.
However, before I could begin animating today there was a slight incident with George. I speak for most animators when I describe this armature problem as possibly the most frustrating of all: the loss of a hand. Depending on the puppet and what sort of performance is required, I would say an animators attention to detail is spent on the two most important aspects, the hands and eyes. And lo! the characters coordination is born.
|Wiring up lighting for the castle's interior.|
|Balsa wood is our friend. The perfect miniature 'timber' effect.|
|The accident left him turtley mangled.|