|Jim signing my Flip programme (FUCK YEAH).|
|The bee was FLIP's chosen logo for the 2012 festival|
|Nothing is revealed from within room 214 mwuhaha!|
I thought the test animation I animated a couple of months ago (here) wasn't too bad and managed to capture the zebra fairly efficiently. I think the main focus would be to alter the lighting; this animation has an incredibly yellow tint to it - perhaps I hadn't changed to camera settings to natural light capture.
So I shall move swiftly on to the job at hand. I have spent the week helping out at the Animate and Create studios with their paper cut out animation project for an ale advert. I don't know much about the advertisement or what ale company, but I do know that this animation has been a lot of fun to assemble. The sets have been coming together really nicely this week (although they have been since before my arrival on Monday) and with all the paper people and tiny props being created, it has been a wonderful environment to work in, albeit a little tedious at times. With each individual person needing a book page stuck to one side and labelled, it has been a lengthy process. The picture below gives a better idea of the 'book page' design, rather than my attempts to explain.
|A selection of the cut out props I have designed or attached wire stands to.|
I am writing this from the self acclaimed comfort of a dimly lit room in the Bat and Ball bed and breakfast in Canterbury. I really like the town (even if I have only ever seen it after sun down), but this room could do with a spruce of the 21st Century. I have one channel, which is either a darts championship or a dodgy Channel 5 film, curtains from the 60's and no kettle (just a large supply of pot noodles and cuppa soups). But it is cosy and cheap; besides, I am in the studio for nine hours of the day. I have really enjoyed my time here and would kindly thank Dan Richards, Liu Batchelor and Stuart Clark for getting me involved and being very hospitable. The project looks amazing and I wish them the best of luck when they begin to animate next week.
Since working at the FLIP festival and these studios, being a little older than most students or volunteers, I have been asked to give advice or help with various animation tasks. This is something I cannot get my head around; not because I can't give said advice, but simply because I don't deem myself worthy to teach (well, not just yet anyway). I have considered becoming a teacher and have even spoken to the burser of the college I work at; he wants to see my CV before emitting me to the art department. I'm just scared of showing him my shoddy excuse for a 'professional' resume, especially after he declared his tendency to rip even the most qualified applicants apart.
This new found sense of responsibility led me to look through my old animation folders and see what gold I could dig up that would help not only the younger animated generations, but also me! When I left University and began to animate at home, I felt like I had to begin again. Re-learn the basics and principles that we took for granted (unlearn what you have learned - Yoda, Episode V). Whilst perusing these folders I stumbled across one of my favourite walk cycles I drew from my first year at Staffordshire University, and will remain the most accurate (apart from image 2; the chap shouldn't be leaning that far back).
It is basic principles like this that will retain any budding animators ability to succeed in this industry. I admit that I am out of practice with some of these exercises, walk cycles included, but luckily I was able to get some advice from Barry Purves after I showed him a clip of a recent walk cycle I animated with Barney. I also have Drew Roper to seek advice from and also the other work experience guys, Laura and Michael. Blimey, there are endless names I could list off. But I would get carried away and too excited. I think it's time for a lie down.
And then it's time to clean my teeth.
And then eat some cheese, ignoring the fact that I have just brushed my teeth, so as to have another whacky and unpredictable dream.
I shall keep you posted.